Kibo Robo Booklet
The Girl Who Had Only
Invisible Light Garden
Tachin Tachan - Digital Music Toy
Mobile Application Development / UI Design / UX Design / Animation
A musical instrument in the form of a digital toy that encourages children
to explore musical sounds with physical movements and interactions. You don't
just tap on the screen, but you can blow, clap and shake to make sounds
PanPaTan - Digital Music Toy
Mobile Application Design / UI Design / UX Design
/ Animation / Sound Design
PanPaTan is a Multiplayer Digital Toy designed to explore musical sounds encouraging social interaction bringing the joy of sharing when playing with technology, rather than being isolated on a screen.
PanPaShake - Digital Music Toy
Mobile Application Development / UI Design / UX Design
/ Animation / Sound Design
PanPaShake is designed with a simple interaction of playing music by
shaking a device. It plays just like a musical box, the tune develops, the more
the participant physically shakes. Using the joys of traditional analog musical
toys within digital setting.
Big Smile - Digital Photography Toy
Mobile Application Development / AR / UI Design / UX Design
/ Illustration / User Centred Design
Big Smile is an Augmented Reality Mobile Application, that invites the
participant to bring commonplace objects to life by layering a playful,
animated face on the desired object or place. Initiating humor, happiness
and creativity, Mosster encourages an artistic collaboration with the user,
allowing this tool to craft personalised compositions, which aims to add delight into the normality of everyday existence.
Muralit - Interactive Digital Installation
Design Thinking / Guided Experience / AR
/ Experience Design / User Centered Design
Any wall becomes a mural of bright colors and textures, this interactive
installation brings people together to co-create while generating a great atmosphere that stimulates creativity. People experience the enjoyment of
painting as a creative collective or as a solo artist. When inviting a skilled artist, the activation turns into an interactive performance piece.
Ball Game - Interactive Digital Installation
Immersive Interactive Experience / Guided Experience
/ Experience Design / User Centred Design
As an exploration on play and creativity, this is an immersive and
interactive puzzle-like experience of striking visuals projected on a wall.
Visitors take on their hands simple cardboard cubes and move them around
to accomplish a specific goal, participants realize the need of working as a
team and get together to exercise their creative problem solving skills and
have a lot of fun!
Musical Blocks - Interactive Music Installation
Sound Design / Guided Experience / Design Thinking
/ Workshop / Experience Design
Building blocks were used to create some playful musical tunes. Each block
has a different sound when placed in it’s correct spot, and once the blocks
are all in a line, a tune can be heard.
Tumbling Bricks - Interactive Digital Installation
Design Thinking / Guided Experience / AR / Experience Design
Colourful tumbling bricks, are projected onto a blank wall to create an
interactive experience. Visitors are invited to participate moving physical cardboard boxes around and pushing the virtual tumbling bricks out of the
way. The participants, are encouraged to socially engage with other users,
use physical full-body movement to action a desired outcome.
Edible Piano - Interactive Music Installation
Sound Design / Arts Education Workshop / Design Thinking
/ Experience Design
Edible Piano is a guided interactive experience, where participants are
invited to play a musical piano that is connected by the participant using real
fruits and vegetables. When each of the fruits and vegetables are connected successfully, they are then rewarded with an Edible Piano which plays a tune. Using problem solving and design thinking skills this immersive experience is engaging, creative and an educational way to play with food.
Conduct-What!? - Guided Experience
Installation / Guided Experience / Experience Design
/ Design Thinking / User Centred Design
Conduct-What?! was a guided experience and arts education workshop,
about getting kids to not just learn about conductivity, but to think constructively and how to implement design thinking methods to creatively solve a problem.
A collaborative creation where the kids learn to test ideas, while experiencing
the beauty of working together towards a common goal.
Light Forest - Digital Placemaking Installation, 2015
Projection Mapping / Visual Design / Light Projection
/ Animation / Digital Placemaking
A Digital Architectural Projection presented at Project The Junction Festival City
of Darebin. It is a magical light forest that covers a whole abandoned house
and changes seasons over time. We created this installation having in mind a community populated by families with kids and their petitions for more playgrounds and vegetation around the area. Our Light Forest then acts as celebration of our need for keeping a strong connection with nature even if
we live immersed in cities.
Spooky Halloween - Public Art Installation, 2016
Public Art / Experiential Design / Light Projection
/ Animation / Digital Placemaking
As a little trick ‘n’ treating celebration for the community, Mosster was commissioned by East Melbourne Library to take over parts of the library
facade with a digital placemaking, light installation. The playful animations
of ghouls, ghosts and creepy, cute characters, invite a sense of Mosster’s otherworldly quirk to an everyday public space.
Mother’s Day Celebration - Stop Motion & 3D Animation Video
Photography / Animation / Videography / Stop Motion
As an in-house project for Mosster, the studio created a stop motion and
3-D animation video exploring diversity among mothers all around the world.
A visual and creative project to inspire happiness and share a sense of joy
through all cultures and communities.
Abstractor Trick - Animated Promotional Video
Visual Communication Design / Sound Design / AR / Animation
Playing with animation, augmented reality, sound and video design, we
created an immersive audio visual experience. Designed to invite the viewer
into a dream like world, where boundless possibilities exist, encouraging the audience to question what they are seeing and perceptions of reality.
Kids Day - Animated Promotional Video
Visual Communication Design / AR / Animation
/ Videography / Sound Design
Mosster filmed and produced a personal promotional video celebrating International Kid’s Day. We think that kids should be kids, and play is the best
way for them to learn. This video represents the innocence in play and
happiness that comes from within when using imagination and simple toys.
Kibo Robo - Tactile Coding Workshop
Sound Design / Design Thinking / Guided Experience / Experience Design
We don't like the idea of sitting in front of a computer to learn how to code!
Please no! Yawn! Play is a big part of how kids learn, and it shouldn’t be
any different even if it's learning about coding. And that's how we taught kids
to learn coding without a screen.
Connected World - Guided Experience
Guided Experience / Design Thinking / Experience Design
/ User Centred Design
In this workshop and guided experience, we broke down how video
conferencing works in its simplest form. Our learning activities were hands
on and kids got to play with objects such as servers, networks, cables,
islands and people!
Hello World - Design Thinking / Infographic
Visual Communication Design / Instructional Systems Design
/ Design Thinking / Illustration
Using infographics and design thinking principles, Mosster explores how
video conferencing technology works, through a series of detailed illustrations. Empathy and storytelling are used to engage the viewer through a journey of technological discovery.
Kibo Robo Booklet - Illustrated Coding Booklet
Visual Communication Design / Illustration / Book Design
/ Instructional Systems Design
As part of our Kibo Robo workshop and guided experience, we produced
a booklet for the kids to take home that teaches them concepts of coding.
Our kids were very young, so we decided to use visual design to explain coding rather than the english language.
Mountain Day - Animated Promotional Video
Visual Communication Design / AR / Animation / Videography
Playing with Augmented Reality is something that we do a lot in the studio.
We placed an AR mountain with our own play toys, and voila we have a
beautiful scene to celebrate Mountain Day with.
The Girl Who Only Had One Ear - Animated Short Film
Sound Design / Animation / Film / Visual Design / Art Direction
The Girl Who Had Only One Ear was a short animated film that tells the story
of how a little girl overcome her challenges. A beautiful story that promotes compassion, empathy, and acceptance.
Invisible Light Garden - Interactive Digital Installation, 2017
Exhibition Design / Spatial Design / AR / Projection Mapping
/ Experience Design / Guided Experience
Invisible Light Garden is an immersive and interactive digital installation that creates different ways to explore connections and influences by transforming an empty dark space into a “light garden”. The piece was co-created with kids at ArtPlay & City of Melbourne.
pARk - Interactive Art Installation, 2017
Experience Design / Place Making / AR / Spatial Design
/ User Centered Design / Exhibition Design
A unique Public Installation that combines playfulness and art, as an exploration
on creative and collaborative problem solving. Created for the activation of unconventional public spaces to engage diverse audiences around the idea that everything can be better when we learn how to work together.
© 2017 Mosster Studio
Peeps we have worked with